Posts Tagged ‘ To Do ’

Class notes and resources: Week 3 – Visual Perception

This class focused on 1) Visual Perception and 2) Visual attention.

Here are some resources for you:

A few articles that provide evidence that cultural differences (and even religion) influence visual perception:

The video below demonstrates selective perception and change blindness:

More brief but entertaining and informative videos from Daniel Simons available on his site, Invisible Gorilla.

Below are the slides about Visual Attention, but please scroll all the way down for the To Do list for next week.

To Do for next week:

  • Readings (see syllabus)
  • Remember to attend to your blog!
  • Look at contents of Cooper chapters for Sept 21 and 28 & be prepared to choose a topic for your presentation. Look for a blog post about the presentations on Sept 21 and 28.
  • Read the book Don’t Make Me Think by Sept 21
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Class notes: Week 2 – User-centeredness as an approach

We discussed in class key concepts from the readings in order to get the BIG PICTURE about user-centered, and more specifically, goal-directed design. They can be thought of as general approaches to design (and even life!), or as a process to be followed, that includes a set of design principles.

As soon as a student emails me the list of concepts we put on the board, I will paste it here.

Your TO DO list for Week 3 includes:

TO DO:
1.    Set up RSS feed reader
2.    Subscribe to classmates’ blogs
3.    Find ONE interesting blog related to class (besides UX Magazine) and subscribe to it; Also write a blog post about it: URL, what it is about, who authors it, why it is interesting
4.    Class readings – will be posted on BB before the weekend
5.    Keep blogging & commenting – please consider blogging your take-away from class discussion (and including your concept map)

Questions? Comments about class? Suggestions? Please let me know in the comments below.

[Update:] Here is the list of concepts we wrote on the board:

effectiveness

satisfaction

efficiency

usability

ease of use

constrains

affordance

mapping

visibility

conceptual model

design

user-centered design

goal-directed design

personas

pattern

approach

user context

form

user research

metrics

feedback

natural design

interactive design

interaction design

psychology

user experience

user interface